Orrery Terrain · Blueprint category
Orrery › Terrain › Edit
The nodes the palette lists under Orrery › Terrain › Edit.
- Commit Corridor
Commit a corridor as one transaction.
function call - Commit Corridor (Async)
Commit a corridor when its ground is resident.
latent function - Commit Corridor from Spline
Commit a corridor along a spline: the spline centreline replaces Params.Points, sampled every Params.StationSpacing.
function call - Commit Plate
Commit a plate as one transaction.
function call - Commit Plate (Async)
Commit a plate when its ground is resident.
latent function - Evaluate Corridor
What a corridor would do, with nothing changed.
function call - Evaluate Corridor from Spline
What a spline-based corridor would do, with nothing changed.
function call - Evaluate Plate
What a plate would do, with nothing changed.
function call - Get Edit Access
Whether sculpting and painting would be accepted now, and if not why: for a UI that greys its tools out.
pure function · Target is Orrery Terrain Subsystem - Get Edit Access At
GetEditAccess for a brush over one circle: whether a sculpt or paint step there would be applied now rather than answer Pending.
pure function · Target is Orrery Terrain Subsystem - Get Feature Edit Access
GetEditAccess for committing or removing a feature owned by OwnerDomain.
pure function · Target is Orrery Terrain Subsystem - Get Feature Info
What the stack knows about a feature; false for an unknown id.
function call - Remove Feature by Id
Remove a feature by id.
function call · Target is Orrery Terrain Subsystem - Remove Features by Owner
Remove every feature an owner stated, one undo step each.
function call - Stamp Terrain (Async) latent function
- Undo Construction
Undo or redo a construction with the token its commit returned.
function call - Undo Construction (Async) latent function
- Wait For Terrain Editable latent function