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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Edit

Undo Construction (Async)

Node

Blueprint Undo Construction (Async)
The graph as text
  1. Undo Construction (Async) (latent function)
    • In Token (OrreryTerrainUndoToken): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrreryTerrainCommitResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
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Orrery › Terrain › Edit
Node
latent function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TokenOrrery Terrain Undo Token—

The undo token of a commit (FOrreryTerrainCommitResult::Undo), or of an undo to redo it.

TimeoutFloat30.0

Real seconds before OnFailed(Timeout); 0 waits for ever.

Outputs

PinTypeMeaning
Exec outExecRuns next.
On CompletedExec

Fires with the result; Undo is the inverse.

On FailedExec

Fires when the node gives up, with Reason; Result is the refused undo (bOk false), its Reason text says why.

ResultOrrery Terrain Commit Result—
ReasonEOrreryTerrainAsyncFailure—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • async action: one exec output per event dispatcher of the action class, and their parameters as data outputs