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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Edit

Stamp Terrain (Async)

Node

Blueprint Stamp Terrain (Async)
The graph as text
  1. Stamp Terrain (Async) (latent function)
    • In Brush (OrreryTerrainBrushBP): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Refused: not connected
    • On Failed: not connected
    • Out Result (EOrreryTerrainSculptResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
    • Out Message (String): not connected
Palette
Orrery › Terrain › Edit
Node
latent function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
BrushTerrain Brush—

The brush in world cm; Mask names the shape. Centre is where the stamp lands.

TimeoutFloat30.0

Real seconds before OnFailed(Timeout); 0 waits for ever.

Outputs

PinTypeMeaning
Exec outExecRuns next.
On CompletedExec

Fires once the stamp is in: Applied, or NoChange when it changed nothing (a brush wholly outside the ground, a mask of black).

On RefusedExec

Fires before OnFailed(Refused) with the reason in words (Message).

On FailedExec

Fires when the node gives up, with Reason; after a refusal Message repeats OnRefused's words.

ResultEOrreryTerrainSculptResult—
ReasonEOrreryTerrainAsyncFailure—
MessageString—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • async action: one exec output per event dispatcher of the action class, and their parameters as data outputs