Orrery Terrain · Blueprint · Orrery › Terrain › Edit
Stamp Terrain (Async)
Node
Blueprint Stamp Terrain (Async)
The graph as text
- Stamp Terrain (Async) (latent function)
- In Brush (OrreryTerrainBrushBP): not connected
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Refused: not connected
- On Failed: not connected
- Out Result (EOrreryTerrainSculptResult): not connected
- Out Reason (EOrreryTerrainAsyncFailure): not connected
- Out Message (String): not connected
- Palette
- Orrery › Terrain › Edit
- Node
- latent function
- Target
UOrreryTerrainStampAsync- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Brush | Terrain Brush | — | The brush in world cm; Mask names the shape. Centre is where the stamp lands. |
| Timeout | Float | 30.0 | Real seconds before |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| On Completed | Exec | Fires once the stamp is in: Applied, or NoChange when it changed nothing (a brush wholly outside the ground, a mask of black). |
| On Refused | Exec | Fires before |
| On Failed | Exec | Fires when the node gives up, with Reason; after a refusal Message repeats OnRefused's words. |
| Result | EOrreryTerrainSculptResult | — |
| Reason | EOrreryTerrainAsyncFailure | — |
| Message | String | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
- async action: one exec output per event dispatcher of the action class, and their parameters as data outputs