Orrery Terrain · Blueprint · Orrery › Terrain › Edit
Commit Plate
Commit a plate as one transaction.
Node
Blueprint Commit Plate
The graph as text
- Commit Plate (function call)
- In Plate (OrreryTerrainPlateBP): not connected
- In Owner Domain (Integer64): 0
- In Owner Id (Integer64): 0
- Out Return Value (OrreryTerrainCommitResult): not connected
- Palette
- Orrery › Terrain › Edit
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Plate | Terrain Plate | — | — |
| Owner Domain | Integer64 | 0 | — |
| Owner Id | Integer64 | 0 | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Commit Result | — |
Description
Synchronous: when the ground under it is not resident the commit is refused and the tiles are requested; CommitPlateAsync waits for them.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)