Orrery Terrain · Blueprint · Orrery › Terrain › Edit
Evaluate Corridor from Spline
What a spline-based corridor would do, with nothing changed.
Node
Blueprint Evaluate Corridor from Spline
The graph as text
- Evaluate Corridor from Spline (function call)
- In Spline (SplineComponent object): None
- In Params (OrreryTerrainCorridorBP): not connected
- Out Return Value (OrreryTerrainEarthworks): not connected
- Palette
- Orrery › Terrain › Edit
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Spline | Spline Component Object Reference | — | — |
| Params | Orrery Terrain Corridor BP | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Earthworks | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)