Orbdale Terrain · Blueprint · Orbdale › Terrain › Edit
Undo Construction
Undo or redo a construction with the token its commit returned.
Node
Blueprint Undo Construction
The graph as text
- Undo Construction (function call)
- In Token (OrbdaleTerrainUndoToken): not connected
- Out Return Value (OrbdaleTerrainCommitResult): not connected
- Palette
- Orbdale › Terrain › Edit
- Node
- function call
- Target
UOrbdaleTerrainLibrary- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Token | Orbdale Terrain Undo Token | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orbdale Terrain Commit Result | The result; Undo holds the inverse, so a second call redoes. bOk is false, with nothing changed, when the token is empty or stale. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)