Orrery Terrain · Blueprint · Orrery › Terrain › Edit
Get Edit Access
Whether sculpting and painting would be accepted now, and if not why: for a UI that greys its tools out.
Node
Blueprint Get Edit Access
The graph as text
- Get Edit Access (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- Out Return Value (EOrreryTerrainEditAccess): not connected
- Palette
- Orrery › Terrain › Edit
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | EOrreryTerrainEditAccess | Allowed, or the first reason in that order. |
Description
The edit calls themselves answer with their own results; this never changes anything.
Checked in order: NoTerrain, ReadOnlyWorld (an editor world without an editor session), InBroadcast (called from a ground-changed or sculpt listener), Replica (this world applies the authority's records), Loading (no ground has arrived yet, so a brush would answer Pending).
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.