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Brass Orrery

Brass Orrery · plugins for Unreal Engine

Unreal Engine plugins for worlds that change while the game runs

Each plugin ships with its C++ source, a guide that matches the code, and a page that lists what it does not do. The first is Orrery Terrain, for Unreal Engine 5.8.

The Alpine_Hero sample map from above
Alpine_Hero sample map. Elevation from swissALTI3D, © swisstopo.

Who it is for

What you can build with it

Four ways studios use a ground that changes while the game runs. Each links to the part of the guide that shows it.

Games that dig and build

Players raise, lower, smooth and flatten the ground, and undo it stroke by stroke.

City builders and colony sims

Level a site for each building with a plate, and keep the changed ground in the player's save.

Transport and infrastructure

Cut and fill roads, rail beds and canal banks along a spline, with the cut and fill volumes before you commit.

Real-world terrain from elevation data

Import GeoTIFF elevation models and heightmaps once in the editor. The Alpine_Hero sample is 64 by 64 km of Switzerland.

Version 1.0 has no caves or overhangs, because the ground is a heightfield, and no Nanite terrain. What 1.0 does not do

Products

One plugin today, more of the Orrery family later

Each Orrery plugin is its own Fab product and works on its own. They are designed to work together.

Orrery Terrain

Version 1.0, coming to Fab

A heightfield terrain you sculpt, paint and build on while the game runs. Every edit can be undone and saved, and a listen server replicates it to everyone who joins.

Unreal Engine 5.8 · Windows 64-bit · C++ source · sold on Fab

Orrery Rail

Coming later

Track, junctions and trains, built on the same ground model as the terrain. No release date yet.

Unreal Engine 5

Later Orrery plugins

Road and other transport modes are planned. Each gets its own page, guide and limits page when it is ready to be used.

Published openly

Checkable before you buy

A figure comes with its conditions
The machine, the build and the date, or it is not on the site. For example, a 64 km world with edits loads and verifies in 1.54 s on an i7-12700H laptop with an RTX 3060 Laptop GPU (2026-10-21).
Every product has a limits page
It is linked from the product page, the guide and the Fab listing. Orrery Terrain's limits.
The source is included
Fab code plugins ship with their C++ source. You can read it, step through it and patch it.
Bugs get a reply time
Every report gets a first reply from a person within two business days. Orrery Terrain's support.

The studio

A one-person studio in Belgium

Brass Orrery is an independent studio of one developer in Belgium. The publisher's details are in the legal notice.