Orbdale Terrain · Blueprint · Orbdale › Terrain › Edit
Remove Feature by Id
Remove a feature by id.
Node
Blueprint Remove Feature by Id
The graph as text
- Remove Feature by Id (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Feature Id (Integer64): 0
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Edit
- Node
- function call
- Target
UOrbdaleTerrainSubsystem- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orbdale Terrain Subsystem Object Reference | — | — |
| Feature Id | Integer64 | 0 | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false if refused or unknown. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.