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Orbdale Terrain · Blueprint · Orbdale › Terrain › Edit

Remove Feature by Id

Remove a feature by id.

Node

Blueprint Remove Feature by Id
The graph as text
  1. Remove Feature by Id (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Feature Id (Integer64): 0
    • Out Return Value (Boolean): not connected
Palette
Orbdale › Terrain › Edit
Node
function call
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrbdale Terrain Subsystem Object Reference——
Feature IdInteger640—

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false if refused or unknown.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.