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Brass Orrery

Orrery Terrain · Blueprint category

Orrery › Terrain › Query

The nodes the palette lists under Orrery › Terrain › Query.

  • Find Paint Layer

    The index of the paint layer a layer set calls Name, or -1.

    pure function
  • Get Bake Wait

    Why ground near a plate or corridor is not baked yet, at a place.

    pure function · Target is Orrery Terrain Subsystem
  • Get Dominant Paint Layer

    The heaviest paint layer of a sample, or -1 when the sample has no paint.

    pure function
  • Get First Runtime Feature Id

    The first feature id placed at runtime: feature ids below it were loaded with the save (or authored).

    pure function · Target is Orrery Terrain Subsystem
  • Get Grade Along

    Rise over run of the ground along a horizontal direction (0.1 = 10 percent, positive uphill).

    function call
  • Get Ground Height

    Ground height at a world position, read from one snapshot, lock-free.

    pure function · Target is Orrery Terrain Subsystem
  • Get Ground Height Accurate

    The ground height under a position.

    function call
  • Get Ground Height Range

    Lowest and highest ground within a circle, from the resident tiles.

    function call
  • Get Last Edit Revision

    Revision of the last published change to the ground's truth: an edit, an undo or redo, a sculpt or a load.

    pure function · Target is Orrery Terrain Subsystem
  • Get Paint Weight

    The weight, 0 to 1, of a paint layer in a sample (0 when it is not among the sample layers).

    pure function
  • Get Revision

    Revision of the published ground; bumps once per published change.

    pure function · Target is Orrery Terrain Subsystem
  • Get Terrain Actor

    The actor that hosts the terrain, or null without one.

    pure function · Target is Orrery Terrain Subsystem
  • Get Terrain Subsystem

    The world terrain subsystem, or null for a world that cannot have one.

    pure function
  • Has Terrain

    True when this world has a terrain.

    pure function · Target is Orrery Terrain Subsystem
  • Is Ground Provider Registered

    True while this terrain's provider is the one registered as Orrery.Ground.V3 (and V2).

    pure function · Target is Orrery Terrain Subsystem
  • Is Read Only

    True when the terrain refuses edits by default: the terrain of an editor world.

    pure function · Target is Orrery Terrain Subsystem
  • Raycast Ground

    Analytic ray against the ground: no physics scene, never hits anything but ground.

    pure function · Target is Orrery Terrain Subsystem
  • Sample Ground

    Ground height, normals, slope, paint and class at one position, the fields asked for.

    function call
  • Sample Ground Batch

    Many positions on one snapshot, results in input order.

    function call
  • Sample Ground Batch (Async) latent function
  • Sample Ground Exact (Async) latent function
  • Wait For Terrain Ground latent function