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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Query

Sample Ground Batch

Many positions on one snapshot, results in input order.

Node

Blueprint Sample Ground Batch
The graph as text
  1. Sample Ground Batch (function call)
    • In Locations (array of Vector): not connected
    • In Fields (Integer): 0
    • In Accuracy (EOrreryTerrainAccuracy): Best
    • In Surface (EOrreryTerrainSurface): Modified
    • Out Return Value (array of OrreryTerrainGroundSample): not connected
Palette
Orrery › Terrain › Query
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
LocationsArray of Vector—

World cm. Up to 65,536 per call; the rest are answered NoData, with a warning in the log.

FieldsInteger0

A bit mask of EOrreryTerrainSampleFields; the height is always computed.

AccuracyEOrreryTerrainAccuracyBest

Best, ExactOnly or Coarse (EOrreryTerrainAccuracy).

SurfaceEOrreryTerrainSurfaceModified

Which ground to read (EOrreryTerrainSurface); Modified is the current ground.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueArray of Orrery Terrain Ground Sample—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • Fields is a bitmask: the editor shows a flags drop-down, drawn here as its integer