Orrery Terrain · Blueprint · Orrery › Terrain › Query
Sample Ground Batch
Many positions on one snapshot, results in input order.
Node
Blueprint Sample Ground Batch
The graph as text
- Sample Ground Batch (function call)
- In Locations (array of Vector): not connected
- In Fields (Integer): 0
- In Accuracy (EOrreryTerrainAccuracy): Best
- In Surface (EOrreryTerrainSurface): Modified
- Out Return Value (array of OrreryTerrainGroundSample): not connected
- Palette
- Orrery › Terrain › Query
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Locations | Array of Vector | — | World cm. Up to 65,536 per call; the rest are answered NoData, with a warning in the log. |
| Fields | Integer | 0 | A bit mask of |
| Accuracy | EOrreryTerrainAccuracy | Best | Best, ExactOnly or Coarse ( |
| Surface | EOrreryTerrainSurface | Modified | Which ground to read ( |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Array of Orrery Terrain Ground Sample | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
- Fields is a bitmask: the editor shows a flags drop-down, drawn here as its integer