Orrery Terrain · Blueprint · Orrery › Terrain › Query
Sample Ground Exact (Async)
Node
Blueprint Sample Ground Exact (Async)
The graph as text
- Sample Ground Exact (Async) (latent function)
- In Location (Vector): (0.0, 0.0, 0.0)
- In Fields (Integer): 0
- In Surface (EOrreryTerrainSurface): Modified
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Sample (OrreryTerrainGroundSample): not connected
- Out Reason (EOrreryTerrainAsyncFailure): not connected
- Palette
- Orrery › Terrain › Query
- Node
- latent function
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Location | Vector | 0, 0, 0 | World cm; Z is ignored. |
| Fields | Integer | 0 | Bit mask of |
| Surface | EOrreryTerrainSurface | Modified | Which ground to read ( |
| Timeout | Float | 30.0 | Real seconds before |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| On Completed | Exec | Fires with the exact sample; Reason is None. |
| On Failed | Exec | Fires when the node gives up, with Reason; Sample is NoData at the location. |
| Sample | Orrery Terrain Ground Sample | — |
| Reason | EOrreryTerrainAsyncFailure | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
- Fields is a bitmask: the editor shows a flags drop-down, drawn here as its integer
- async action: one exec output per event dispatcher of the action class, and their parameters as data outputs