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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Query

Sample Ground Exact (Async)

Node

Blueprint Sample Ground Exact (Async)
The graph as text
  1. Sample Ground Exact (Async) (latent function)
    • In Location (Vector): (0.0, 0.0, 0.0)
    • In Fields (Integer): 0
    • In Surface (EOrreryTerrainSurface): Modified
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Sample (OrreryTerrainGroundSample): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
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Orrery › Terrain › Query
Node
latent function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
LocationVector0, 0, 0

World cm; Z is ignored.

FieldsInteger0

Bit mask of EOrreryTerrainSampleFields.

SurfaceEOrreryTerrainSurfaceModified

Which ground to read (EOrreryTerrainSurface); Modified is the current ground.

TimeoutFloat30.0

Real seconds before OnFailed(Timeout); 0 waits for ever.

Outputs

PinTypeMeaning
Exec outExecRuns next.
On CompletedExec

Fires with the exact sample; Reason is None.

On FailedExec

Fires when the node gives up, with Reason; Sample is NoData at the location.

SampleOrrery Terrain Ground Sample—
ReasonEOrreryTerrainAsyncFailure—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • Fields is a bitmask: the editor shows a flags drop-down, drawn here as its integer
  • async action: one exec output per event dispatcher of the action class, and their parameters as data outputs