Orrery Terrain · Blueprint · Orrery › Terrain › Query
Get Bake Wait
Why ground near a plate or corridor is not baked yet, at a place.
Node
Blueprint Get Bake Wait
The graph as text
- Get Bake Wait (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Location (Vector): (0.0, 0.0, 0.0)
- Out Return Value (EOrreryTerrainBakeWait): not connected
- Palette
- Orrery › Terrain › Query
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Location | Vector | 0, 0, 0 | World position, centimetres. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | EOrreryTerrainBakeWait | None when it does not wait, or without a terrain. |
Description
An ExactOnly read of the ground there answers Pending meanwhile; the terrain requests the ground the bake needs by itself, up to the actor's MaxBakeRequestTiles.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.