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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Query

Get Ground Height Accurate

The ground height under a position.

Node

Blueprint Get Ground Height Accurate
The graph as text
  1. Get Ground Height Accurate (function call)
    • In Location (Vector): (0.0, 0.0, 0.0)
    • In Accuracy (EOrreryTerrainAccuracy): Best
    • In Surface (EOrreryTerrainSurface): Modified
    • Out Out Z (Double): not connected
    • Out Out Precision (EOrreryTerrainPrecision): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Query
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
LocationVector0, 0, 0

World cm; Z is ignored. In Blueprint it can be typed on the node instead of wired.

AccuracyEOrreryTerrainAccuracyBest

See EOrreryTerrainAccuracy. A Pending answer (ExactOnly, Coarse) comes back as Pending with the tiles requested; retry on a later revision or use the async nodes, which wait for it.

SurfaceEOrreryTerrainSurfaceModified

Which ground to read (EOrreryTerrainSurface); Modified is the current ground.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Out ZFloat

World Z of the ground, cm; 0 when there is no answer.

Out PrecisionEOrreryTerrainPrecision

Exact, Approximate, NoData (outside the terrain) or Pending (not at this accuracy yet).

Return ValueBoolean

false when OutPrecision is NoData or Pending.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)