Orbdale Terrain · Blueprint · Orbdale › Terrain › Query
Get Last Edit Revision
Revision of the last published change to the ground's truth: an edit, an undo or redo, a sculpt or a load.
Node
Blueprint Get Last Edit Revision
The graph as text
- Get Last Edit Revision (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Integer64): not connected
- Palette
- Orbdale › Terrain › Query
- Node
- pure function
- Target
UOrbdaleTerrainSubsystem- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orbdale Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Integer64 | — |
Description
Streaming moves GetRevision but not this, so cache keys (PCG, foliage) use it. A count on this machine. 0 = no terrain, or no edit yet.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.