Orbdale Terrain · Blueprint · Orbdale › Terrain › Query
Get Ground Height Range
Lowest and highest ground within a circle, from the resident tiles.
Node
Blueprint Get Ground Height Range
The graph as text
- Get Ground Height Range (function call)
- In Centre (Vector): (0.0, 0.0, 0.0)
- In Radius (Double): 0.0
- In Surface (EOrbdaleTerrainSurface): Modified
- Out Out Min (Double): not connected
- Out Out Max (Double): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Query
- Node
- function call
- Target
UOrbdaleTerrainLibrary- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Centre | Vector | 0, 0, 0 | World cm; Z is ignored. |
| Radius | Float | 0.0 | cm, clamped to 10 to 1,000,000. |
| Surface | EOrbdaleTerrainSurface | Modified | Which ground to read ( |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Out Min | Float | World Z of the lowest ground, cm. |
| Out Max | Float | World Z of the highest ground, cm. |
| Return Value | Boolean | false when no ground lies under the circle. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)