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Orbdale

Orbdale Terrain · Blueprint · Orbdale › Terrain › Query

Get Ground Height Range

Lowest and highest ground within a circle, from the resident tiles.

Node

Blueprint Get Ground Height Range
The graph as text
  1. Get Ground Height Range (function call)
    • In Centre (Vector): (0.0, 0.0, 0.0)
    • In Radius (Double): 0.0
    • In Surface (EOrbdaleTerrainSurface): Modified
    • Out Out Min (Double): not connected
    • Out Out Max (Double): not connected
    • Out Return Value (Boolean): not connected
Palette
Orbdale › Terrain › Query
Node
function call
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
CentreVector0, 0, 0

World cm; Z is ignored.

RadiusFloat0.0

cm, clamped to 10 to 1,000,000.

SurfaceEOrbdaleTerrainSurfaceModified

Which ground to read (EOrbdaleTerrainSurface); Modified is the current ground.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Out MinFloat

World Z of the lowest ground, cm.

Out MaxFloat

World Z of the highest ground, cm.

Return ValueBoolean

false when no ground lies under the circle.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)