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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Query

Raycast Ground

Analytic ray against the ground: no physics scene, never hits anything but ground.

Node

Blueprint Raycast Ground
The graph as text
  1. Raycast Ground (pure function; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Start (Vector): (0.0, 0.0, 0.0)
    • In End (Vector): (0.0, 0.0, 0.0)
    • In Surface (EOrreryTerrainSurface): Modified
    • Out Out Point (Vector): not connected
    • Out Out Normal (Vector): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Query
Node
pure function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
TargetOrrery Terrain Subsystem Object Reference——
StartVector0, 0, 0

World positions, cm.

EndVector0, 0, 0

World positions, cm.

SurfaceEOrreryTerrainSurfaceModified

Which ground to trace: Modified (the default) is the ground as edited.

Outputs

PinTypeMeaning
Out PointVector

Hit position, cm.

Out NormalVector

Unit normal, Z up.

Return ValueBoolean

true on a hit between Start and End.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • a const BlueprintCallable function: drawn pure, as UHT makes it unless BlueprintPure=false