Orrery Terrain · Blueprint · Orrery › Terrain › Query
Get Ground Height
Ground height at a world position, read from one snapshot, lock-free.
Node
Blueprint Get Ground Height
The graph as text
- Get Ground Height (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Location (Vector): (0.0, 0.0, 0.0)
- In Surface (EOrreryTerrainSurface): Modified
- Out Out Z (Double): not connected
- Out Out Precision (EOrreryTerrainPrecision): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Query
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Location | Vector | 0, 0, 0 | World position, cm; Z is ignored. |
| Surface | EOrreryTerrainSurface | Modified | Which ground to read: Modified (the default) is the ground as edited. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Out Z | Float | World Z of the ground, cm. |
| Out Precision | EOrreryTerrainPrecision | Exact, Approximate (mip pyramid) or NoData. |
| Return Value | Boolean | false when OutPrecision is NoData (outside the terrain, or no terrain). |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- a const BlueprintCallable function: drawn pure, as UHT makes it unless BlueprintPure=false