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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Query

Get Ground Height

Ground height at a world position, read from one snapshot, lock-free.

Node

Blueprint Get Ground Height
The graph as text
  1. Get Ground Height (pure function; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • In Location (Vector): (0.0, 0.0, 0.0)
    • In Surface (EOrreryTerrainSurface): Modified
    • Out Out Z (Double): not connected
    • Out Out Precision (EOrreryTerrainPrecision): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Query
Node
pure function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
TargetOrrery Terrain Subsystem Object Reference——
LocationVector0, 0, 0

World position, cm; Z is ignored.

SurfaceEOrreryTerrainSurfaceModified

Which ground to read: Modified (the default) is the ground as edited.

Outputs

PinTypeMeaning
Out ZFloat

World Z of the ground, cm.

Out PrecisionEOrreryTerrainPrecision

Exact, Approximate (mip pyramid) or NoData.

Return ValueBoolean

false when OutPrecision is NoData (outside the terrain, or no terrain).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • a const BlueprintCallable function: drawn pure, as UHT makes it unless BlueprintPure=false