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Brass Orrery

Orrery Terrain · Blueprint category

Orrery › Terrain › Brush

The nodes the palette lists under Orrery › Terrain › Brush.

  • Bake from Pixels

    Bake raw single-channel pixels into this asset, replacing any baked mask (game code and tests; the editor bakes from SourceTexture or TiffFile).

    function call · Target is Orrery Terrain Brush Asset
  • Bake from Pixels

    Bake raw 8-bit RGBA pixels into this asset, replacing any baked masks (game code and tests; the editor bakes from SourceTexture).

    function call · Target is Orrery Terrain Splat Asset
  • Bake from Texture

    Bake a texture into this asset with the asset's Usage, Side and Depth.

    function call · Target is Orrery Terrain Brush Asset
  • Bake from Texture

    Bake a texture into this asset.

    function call · Target is Orrery Terrain Splat Asset
  • Find Brush

    The first brush whose asset name is Name, or null.

    pure function · Target is Orrery Terrain Brush Set
  • Get Brush Mask Info

    What the registry says about a mask.

    pure function · Target is Orrery Terrain Subsystem
  • Get Channel Layer

    The layer a channel paints: -1 when the channel is left out.

    pure function · Target is Orrery Terrain Splat Asset
  • Get Channel Mask Id

    The id (content hash) of a channel's baked mask; invalid when the channel is not baked.

    pure function · Target is Orrery Terrain Splat Asset
  • Get Mask Bits

    Bits a sample of the baked mask; 0 when not baked.

    pure function · Target is Orrery Terrain Brush Asset
  • Get Mask Id

    The mask's id: its content hash, which a sculpt record carries.

    pure function · Target is Orrery Terrain Brush Asset
  • Get Mask Side

    Samples a side of the baked mask; 0 when not baked.

    pure function · Target is Orrery Terrain Brush Asset
  • Get Splat

    The splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.

    pure function · Target is Orrery Terrain Splat Asset
  • Has Mask

    Whether the asset holds a baked mask.

    pure function · Target is Orrery Terrain Brush Asset
  • Has Masks

    Whether the asset holds at least one baked channel mask that a layer uses.

    pure function · Target is Orrery Terrain Splat Asset
  • Is Brush Mask Known

    Whether this terrain holds the mask, so a brush naming it applies.

    pure function · Target is Orrery Terrain Subsystem
  • Register Brush

    Register a brush asset's baked mask with this terrain, so brushes naming its id apply.

    function call · Target is Orrery Terrain Subsystem
  • Register Brush Mask from Pixels

    Register raw single-channel pixels as a mask, baked with the asset-free defaults of the usage (256 x 256 at 8 bits for a strength mask, 1024 x 1024 at 16 for a height mask).

    function call · Target is Orrery Terrain Subsystem
  • Register Brush Set

    Register every baked brush of a set.

    function call · Target is Orrery Terrain Subsystem
  • Register Splat

    Register a splat asset's baked channel masks with this terrain, and return the splat to paint with.

    function call · Target is Orrery Terrain Subsystem
  • Unregister Brush Mask

    Stop holding a mask.

    function call · Target is Orrery Terrain Subsystem