Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Get Brush Mask Info
What the registry says about a mask.
Node
Blueprint Get Brush Mask Info
The graph as text
- Get Brush Mask Info (pure function; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Id (OrreryTerrainBrushMaskId): not connected
- Out Out Info (OrreryTerrainBrushMaskInfo): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- pure function
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Id | Terrain Brush Mask Id | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Out Info | Terrain Brush Mask Info | — |
| Return Value | Boolean | false, with OutInfo untouched, when the terrain does not hold it. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.