Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Bake from Pixels
Bake raw 8-bit RGBA pixels into this asset, replacing any baked masks (game code and tests; the editor bakes from SourceTexture).
Node
Blueprint Bake from Pixels
The graph as text
- Bake from Pixels (function call; Target is Orrery Terrain Splat Asset)
- In Target (self object): self
- In Rgba (array of Byte): not connected
- In Width (Integer): 0
- In Height (Integer): 0
- Out Return Value (EOrreryTerrainBrushBake): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- function call
- Target
UOrreryTerrainSplatAsset- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Splat Asset Object Reference | — | — |
| Rgba | Array of Byte | — | Width x Height x 4 bytes, R G B A per pixel, row-major. |
| Width | Integer | 0 | Pixels a row. |
| Height | Integer | 0 | Rows. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainBrushBake | Ok, or why the pixels were refused (the asset is unchanged then). NoSource when no channel has a layer. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.