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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Brush

Bake from Pixels

Bake raw 8-bit RGBA pixels into this asset, replacing any baked masks (game code and tests; the editor bakes from SourceTexture).

Node

Blueprint Bake from Pixels
The graph as text
  1. Bake from Pixels (function call; Target is Orrery Terrain Splat Asset)
    • In Target (self object): self
    • In Rgba (array of Byte): not connected
    • In Width (Integer): 0
    • In Height (Integer): 0
    • Out Return Value (EOrreryTerrainBrushBake): not connected
Palette
Orrery › Terrain › Brush
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Splat Asset Object Reference——
RgbaArray of Byte—

Width x Height x 4 bytes, R G B A per pixel, row-major.

WidthInteger0

Pixels a row.

HeightInteger0

Rows.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrreryTerrainBrushBake

Ok, or why the pixels were refused (the asset is unchanged then). NoSource when no channel has a layer.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.