Orbdale Terrain · Blueprint · Orbdale › Terrain › Brush
Bake from Texture
Bake a texture into this asset with the asset's Usage, Side and Depth.
Node
Blueprint Bake from Texture
The graph as text
- Bake from Texture (function call; Target is Orbdale Terrain Brush Asset)
- In Target (self object): self
- In Texture (Texture2D object): None
- In In Channel (EOrbdaleTerrainBrushChannel): Red
- In Invert Samples (Boolean): false
- Out Return Value (EOrbdaleTerrainBrushBake): not connected
- Palette
- Orbdale › Terrain › Brush
- Node
- function call
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orbdale Terrain Brush Asset Object Reference | — | — |
| Texture | Texture 2 D Object Reference | — | — |
| In Channel | EOrbdaleTerrainBrushChannel | Red | — |
| Invert Samples | Boolean | false | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrbdaleTerrainBrushBake | Ok, or why the bake was refused; the asset is unchanged on a refusal. |
Description
Outside the editor the texture needs a CPU copy.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.