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Orbdale

Orbdale Terrain · Blueprint · Orbdale › Terrain › Brush

Bake from Texture

Bake a texture into this asset with the asset's Usage, Side and Depth.

Node

Blueprint Bake from Texture
The graph as text
  1. Bake from Texture (function call; Target is Orbdale Terrain Brush Asset)
    • In Target (self object): self
    • In Texture (Texture2D object): None
    • In In Channel (EOrbdaleTerrainBrushChannel): Red
    • In Invert Samples (Boolean): false
    • Out Return Value (EOrbdaleTerrainBrushBake): not connected
Palette
Orbdale › Terrain › Brush
Node
function call
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrbdale Terrain Brush Asset Object Reference——
TextureTexture 2 D Object Reference——
In ChannelEOrbdaleTerrainBrushChannelRed—
Invert SamplesBooleanfalse—

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueEOrbdaleTerrainBrushBake

Ok, or why the bake was refused; the asset is unchanged on a refusal.

Description

Outside the editor the texture needs a CPU copy.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.