Orrery Terrain · Blueprint · Orrery › Terrain › Brush
Get Channel Layer
The layer a channel paints: -1 when the channel is left out.
Node
Blueprint Get Channel Layer
The graph as text
- Get Channel Layer (pure function; Target is Orrery Terrain Splat Asset)
- In Target (self object): self
- In Channel (Integer): 0
- Out Return Value (Integer): not connected
- Palette
- Orrery › Terrain › Brush
- Node
- pure function
- Target
UOrreryTerrainSplatAsset- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orrery Terrain Splat Asset Object Reference | — | — |
| Channel | Integer | 0 | 0 red, 1 green, 2 blue, 3 alpha; anything else gives -1. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Integer | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.