Orbdale Terrain · Blueprint · Orbdale › Terrain › Brush
Get Splat
The splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.
Node
Blueprint Get Splat
The graph as text
- Get Splat (pure function; Target is Orbdale Terrain Splat Asset)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainSplat): not connected
- Palette
- Orbdale › Terrain › Brush
- Node
- pure function
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orbdale Terrain Splat Asset Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Terrain Splat | — |
Description
A channel is used when it has a layer (0 to 255) and a baked mask. Register the masks with UOrbdaleTerrainSubsystem::RegisterSplat before painting with it.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.