Skip to content
Orbdale

Orbdale Terrain · Blueprint · Orbdale › Terrain › Brush

Get Splat

The splat as the asset holds it, without a terrain: each used channel's layer and mask id, in channel order.

Node

Blueprint Get Splat
The graph as text
  1. Get Splat (pure function; Target is Orbdale Terrain Splat Asset)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainSplat): not connected
Palette
Orbdale › Terrain › Brush
Node
pure function
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
TargetOrbdale Terrain Splat Asset Object Reference——

Outputs

PinTypeMeaning
Return ValueTerrain Splat—

Description

A channel is used when it has a layer (0 to 255) and a baked mask. Register the masks with UOrbdaleTerrainSubsystem::RegisterSplat before painting with it.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.