Orrery Terrain · Blueprint category
Orrery › Terrain › Tool
The nodes the palette lists under Orrery › Terrain › Tool.
- Begin Stroke
Open a stroke at the cursor and apply its first step.
function call · Target is Orrery Terrain Brush Tool Component - Cycle Brush Kind
Step through BrushKinds, wrapping.
function call · Target is Orrery Terrain Brush Tool Component - Cycle Falloff
Step through the falloff shapes Smooth, Linear, Constant, wrapping.
function call · Target is Orrery Terrain Brush Tool Component - Cycle Paint Layer
Step through the paint layers, wrapping.
function call · Target is Orrery Terrain Brush Tool Component - End Stroke
Close the open stroke.
function call · Target is Orrery Terrain Brush Tool Component - Event DrawToolHUD
Draws the HUD text and the cursor ring on the player's canvas, once per frame while the tool is active.
event - Get Hud Rect
The rectangle the tool's text and falloff plot covered in the last HUD draw, canvas pixels; invalid when nothing was drawn.
pure function · Target is Orrery Terrain Brush Tool Component - Get HUDLines
The HUD text, one entry per line, as the default HUD shows it.
pure function · Target is Orrery Terrain Brush Tool Component - Get Sculpt Component
The sculpt component the tool drives; added to the owner on first use when it has none.
function call · Target is Orrery Terrain Brush Tool Component - Get Tool State
A snapshot of the tool for a HUD of your own.
pure function · Target is Orrery Terrain Brush Tool Component - Is Pointer Blocked
Whether SetPointerBlocked holds the stroke key back now.
pure function · Target is Orrery Terrain Brush Tool Component - Is Scripted Stroke Running pure function · Target is Orrery Terrain Brush Tool Component
- Is Tool Active pure function · Target is Orrery Terrain Brush Tool Component
- Redo
Redo the stroke the last Undo took back.
function call · Target is Orrery Terrain Brush Tool Component - Scale Radius
Multiply the radius by Factor, clamped to the terrain's sculpt limits (at least 1 m).
function call · Target is Orrery Terrain Brush Tool Component - Scale Strength
Multiply the strength by Factor, clamped to the terrain's sculpt limits (at least 1 cm).
function call · Target is Orrery Terrain Brush Tool Component - Set Brush Kind
Select a brush kind.
function call · Target is Orrery Terrain Brush Tool Component - Set Falloff
Select the falloff toward the brush edge, for every brush kind.
function call · Target is Orrery Terrain Brush Tool Component - Set Falloff Start
Set where the falloff starts: the inner part of the radius at full strength, for the current brush kind (Flatten keeps its own, every other kind shares one).
function call · Target is Orrery Terrain Brush Tool Component - Set Paint Layer
Select the paint layer the Paint brush writes.
function call · Target is Orrery Terrain Brush Tool Component - Set Pointer Blocked
Keep the stroke key from opening a stroke, and hide the ring: for a game whose pointer is over its own HUD, or busy turning the view.
function call · Target is Orrery Terrain Brush Tool Component - Set Tool Active
Turn the tool on or off.
function call · Target is Orrery Terrain Brush Tool Component - Start Scripted Stroke
Run a whole stroke along a straight line with no pointer: for automation, tutorials and tests.
function call · Target is Orrery Terrain Brush Tool Component - Step Falloff Start
Move the falloff start by one FalloffStartStep, snapped to the step, between 0 and 1 - step.
function call · Target is Orrery Terrain Brush Tool Component - Undo
Undo the newest stroke (ends an open one first).
function call · Target is Orrery Terrain Brush Tool Component