Orrery Terrain · Blueprint · Orrery › Terrain › Tool
Step Falloff Start
Move the falloff start by one FalloffStartStep, snapped to the step, between 0 and 1 - step.
Node
Blueprint Step Falloff Start
The graph as text
- Step Falloff Start (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Direction (Integer): 1
- Palette
- Orrery › Terrain › Tool
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Tool Component Object Reference | — | — |
| Direction | Integer | 1 | +1 wider core, -1 narrower. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.