Orbdale Terrain · Blueprint · Orbdale › Terrain › Tool
Set Pointer Blocked
Keep the stroke key from opening a stroke, and hide the ring: for a game whose pointer is over its own HUD, or busy turning the view.
Node
Blueprint Set Pointer Blocked
The graph as text
- Set Pointer Blocked (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Blocked (Boolean): false
- Palette
- Orbdale › Terrain › Tool
- Node
- function call
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orbdale Terrain Brush Tool Component Object Reference | — | — |
| Blocked | Boolean | false | True while the pointer must not sculpt. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
Description
A stroke already open goes on, and BeginStroke called from code still works.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.