Orrery Terrain · Blueprint · Orrery › Terrain › Tool
Event DrawToolHUD
Draws the HUD text and the cursor ring on the player's canvas, once per frame while the tool is active.
Node
Blueprint Event DrawToolHUD
The graph as text
- Event DrawToolHUD (event)
- Out Output Delegate (delegate): not connected
- Out Canvas (Canvas object): not connected
- Palette
- Orrery › Terrain › Tool
- Node
- event
- Module
- OrreryTerrain
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Output Delegate | Event | — |
| Exec out | Exec | Runs next. |
| Canvas | Canvas Object Reference | The HUD canvas; valid for this call only. |
Description
Override in a subclass or a Blueprint to restyle or replace it.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- drawn as the event node a Blueprint of this class places to implement it