Orrery Terrain · Blueprint · Orrery › Terrain › Tool
Start Scripted Stroke
Run a whole stroke along a straight line with no pointer: for automation, tutorials and tests.
Node
Blueprint Start Scripted Stroke
The graph as text
- Start Scripted Stroke (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In From Cm (Vector2D): not connected
- In To Cm (Vector2D): not connected
- In Steps (Integer): 0
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Tool
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Brush Tool Component Object Reference | — | — |
| From Cm | Vector 2 D | — | Start, world XY, cm. |
| To Cm | Vector 2 D | — | End, world XY, cm. |
| Steps | Integer | 0 | Brush steps the stroke takes, at least 1. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when a stroke is open or there is no terrain. |
Description
The cursor moves along the ground from FromCm to ToCm over Steps brush steps at the sculpt component's StepRateHz; the stroke ends by itself.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.