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Brass Orrery

Orrery Terrain · Blueprint category

Orrery › Terrain › Materials

The nodes the palette lists under Orrery › Terrain › Materials.

  • Check Rvt ReadinessEditor only

    Check that Parent can write the terrain RVT, and log one warning per problem.

    function call
  • Connect Customized UVEditor only

    Connect an expression's output to a material's customized UV, which Python cannot name (EMaterialProperty hides them).

    function call
  • Find WrapperEditor only

    The existing wrapper of Parent in Folder, or null.

    pure function
  • Make Layer TableEditor only

    Create or refill the layer table: a 256 x 1 RGBA32F texture, one texel per paint layer id, that the terrain material reads with Load (layer ids are 8-bit, so a table replaces four-layers-per-vector parameters).

    function call
  • Make Texture ArrayEditor only

    Create or refill a Texture2DArray from same-sized source textures (a python script cannot reach the array's source-building path).

    function call
  • Set Wrapper RvtEditor only

    Point a wrapper's RVT sample parameter ("TerrainRvt", in MF_TerrainRvt) at an RVT other than the material's default.

    function call
  • Wrap Actor MaterialEditor only

    The wrapper of a terrain actor's Material, in the actor's wrapper folder, made if missing.

    function call
  • Wrap MaterialEditor only

    The wrapper of Parent in Folder, made and saved if missing.

    function call
  • Wrap Material AsEditor only

    The wrapper of Parent at an exact package name, made and saved if missing, re-parented if it wraps another material.

    function call
  • Wrap MaterialsEditor only

    WrapMaterial for each entry, in order; null entries give null.

    function call