Orrery Terrain · Blueprint category
Orrery › Terrain › Materials
The nodes the palette lists under Orrery › Terrain › Materials.
- Check Rvt ReadinessEditor only
Check that Parent can write the terrain RVT, and log one warning per problem.
function call - Connect Customized UVEditor only
Connect an expression's output to a material's customized UV, which Python cannot name (EMaterialProperty hides them).
function call - Find WrapperEditor only
The existing wrapper of Parent in Folder, or null.
pure function - Make Layer TableEditor only
Create or refill the layer table: a 256 x 1 RGBA32F texture, one texel per paint layer id, that the terrain material reads with Load (layer ids are 8-bit, so a table replaces four-layers-per-vector parameters).
function call - Make Texture ArrayEditor only
Create or refill a Texture2DArray from same-sized source textures (a python script cannot reach the array's source-building path).
function call - Set Wrapper RvtEditor only
Point a wrapper's RVT sample parameter ("TerrainRvt", in MF_TerrainRvt) at an RVT other than the material's default.
function call - Wrap Actor MaterialEditor only
The wrapper of a terrain actor's Material, in the actor's wrapper folder, made if missing.
function call - Wrap MaterialEditor only
The wrapper of Parent in Folder, made and saved if missing.
function call - Wrap Material AsEditor only
The wrapper of Parent at an exact package name, made and saved if missing, re-parented if it wraps another material.
function call - Wrap MaterialsEditor only
WrapMaterial for each entry, in order; null entries give null.
function call