Orbdale Terrain · Blueprint · Orbdale › Terrain › Materials
Wrap Material
Editor onlyThe wrapper of Parent in Folder, made and saved if missing.
Node
Blueprint Wrap Material
The graph as text
- Wrap Material (function call)
- In Parent (MaterialInterface object): None
- In Folder (String): empty
- Out Return Value (MaterialInstanceConstant object): not connected
- Palette
- Orbdale › Terrain › Materials
- Node
- function call
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Parent | Material Interface Object Reference | — | Any surface material or instance; a wrapper is returned as is. |
| Folder | String | — | Long package path, e.g. /Game/Terrain/TerrainWrappers. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Material Instance Constant Object Reference | The wrapper, or null when Parent is null or not a surface material. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.