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Orbdale Terrain · Blueprint · Orbdale › Terrain › Materials

Wrap Material

Editor only

The wrapper of Parent in Folder, made and saved if missing.

Node

Blueprint Wrap Material
The graph as text
  1. Wrap Material (function call)
    • In Parent (MaterialInterface object): None
    • In Folder (String): empty
    • Out Return Value (MaterialInstanceConstant object): not connected
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Orbdale › Terrain › Materials
Node
function call
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
ParentMaterial Interface Object Reference—

Any surface material or instance; a wrapper is returned as is.

FolderString—

Long package path, e.g. /Game/Terrain/TerrainWrappers.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueMaterial Instance Constant Object Reference

The wrapper, or null when Parent is null or not a surface material.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.