Orrery Terrain · Blueprint · Orrery › Terrain › Materials
Make Texture Array
Editor onlyCreate or refill a Texture2DArray from same-sized source textures (a python script cannot reach the array's source-building path).
Node
Blueprint Make Texture Array
The graph as text
- Make Texture Array (function call)
- In Package Name (String): empty
- In Layers (array of Texture2D object): not connected
- Out Return Value (Texture2DArray object): not connected
- Palette
- Orrery › Terrain › Materials
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Package Name | String | — | Long package name of the array. |
| Layers | Array of Texture 2 D Object Reference | — | Slice 0..N-1; equal size and format. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Texture 2 D Array Object Reference | The array, or null on a mismatch. |
Description
The asset is not saved.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.