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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Materials

Wrap Materials

Editor only

WrapMaterial for each entry, in order; null entries give null.

Node

Blueprint Wrap Materials
The graph as text
  1. Wrap Materials (function call)
    • In Parents (array of MaterialInterface object): not connected
    • In Folder (String): empty
    • Out Return Value (array of MaterialInstanceConstant object): not connected
Palette
Orrery › Terrain › Materials
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
ParentsArray of Material Interface Object Reference——
FolderString——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueArray of Material Instance Constant Object Reference—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.