Orrery Terrain · Blueprint · Orrery › Terrain › Materials
Wrap Materials
Editor onlyWrapMaterial for each entry, in order; null entries give null.
Node
Blueprint Wrap Materials
The graph as text
- Wrap Materials (function call)
- In Parents (array of MaterialInterface object): not connected
- In Folder (String): empty
- Out Return Value (array of MaterialInstanceConstant object): not connected
- Palette
- Orrery › Terrain › Materials
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Parents | Array of Material Interface Object Reference | — | — |
| Folder | String | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Array of Material Instance Constant Object Reference | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.