Orrery Terrain · Blueprint · Orrery › Terrain › Materials
Wrap Material As
Editor onlyThe wrapper of Parent at an exact package name, made and saved if missing, re-parented if it wraps another material.
Node
Blueprint Wrap Material As
The graph as text
- Wrap Material As (function call)
- In Parent (MaterialInterface object): None
- In Package Name (String): empty
- Out Return Value (MaterialInstanceConstant object): not connected
- Palette
- Orrery › Terrain › Materials
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Parent | Material Interface Object Reference | — | Any surface material or instance. |
| Package Name | String | — | Long package name of the wrapper. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Material Instance Constant Object Reference | — |
Description
For content with its own naming, such as the plugin's MI_TerrainDefault_W.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.