Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainCommitResult
The answer to a construction call.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainCommitResultBlueprint Make and Break Orbdale Terrain Commit Result
The graph as text
- Break Orbdale Terrain Commit Result (structure)
- In Orbdale Terrain Commit Result (OrbdaleTerrainCommitResult): not connected
- Out Ok (Boolean): not connected
- Out Feature Id (Integer64): not connected
- Out Reason (Text): not connected
- Out Earthworks (OrbdaleTerrainEarthworks): not connected
- Out Undo (OrbdaleTerrainUndoToken): not connected
- Header
#include "OrbdaleTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Commit Result”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlueprintReadOnly | bool | false | — |
FeatureBlueprintReadOnly | int64 | 0 | The feature's id; 0 for an undo or a refusal. |
ReasonBlueprintReadOnly | FText | — | Why a call was refused; empty on success. |
EarthworksBlueprintReadOnly | FOrbdale | — | What the commit did to the ground. |
UndoBlueprintReadOnly | FOrbdale | — | The commit's inverse; after UndoConstruction, the redo. |
Blueprint
- Break Orbdale Terrain Commit ResultMake and Break