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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainCommitResult

The answer to a construction call.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainCommitResult
Blueprint Make and Break Orbdale Terrain Commit Result
The graph as text
  1. Break Orbdale Terrain Commit Result (structure)
    • In Orbdale Terrain Commit Result (OrbdaleTerrainCommitResult): not connected
    • Out Ok (Boolean): not connected
    • Out Feature Id (Integer64): not connected
    • Out Reason (Text): not connected
    • Out Earthworks (OrbdaleTerrainEarthworks): not connected
    • Out Undo (OrbdaleTerrainUndoToken): not connected
Header
#include "OrbdaleTerrainLibraryTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Commit Result”, a Blueprint type

Properties

NameTypeDefaultMeaning
bOkBlueprintReadOnlyboolfalse—
FeatureIdBlueprintReadOnlyint640

The feature's id; 0 for an undo or a refusal.

ReasonBlueprintReadOnlyFText—

Why a call was refused; empty on success.

EarthworksBlueprintReadOnlyFOrbdaleTerrainEarthworks—

What the commit did to the ground.

UndoBlueprintReadOnlyFOrbdaleTerrainUndoToken—

The commit's inverse; after UndoConstruction, the redo.

Blueprint