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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainLibrary::

UndoConstruction

Blueprint

Undo or redo a construction with the token its commit returned.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static FOrbdaleTerrainCommitResult UndoConstruction(const UObject* WorldContextObject, const FOrbdaleTerrainUndoToken& Token);
Blueprint Undo Construction
The graph as text
  1. Undo Construction (function call)
    • In Token (OrbdaleTerrainUndoToken): not connected
    • Out Return Value (OrbdaleTerrainCommitResult): not connected
Header
#include "OrbdaleTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
Blueprint
Undo Construction, in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Tokenconst FOrbdaleTerrainUndoToken&——

Returns

The result; Undo holds the inverse, so a second call redoes. bOk is false, with nothing changed, when the token is empty or stale.