Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainUndoAsync::
UndoConstructionAsync
BlueprintDeclaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(="true", ="WorldContextObject", ="Undo Construction (Async)"))
static UOrbdaleTerrainUndoAsync* UndoConstructionAsync(const UObject* WorldContextObject, const FOrbdaleTerrainUndoToken& Token, float Timeout = 30.f);Blueprint Undo Construction (Async)
The graph as text
- Undo Construction (Async) (latent function)
- In Token (OrbdaleTerrainUndoToken): not connected
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Result (OrbdaleTerrainCommitResult): not connected
- Out Reason (EOrbdaleTerrainAsyncFailure): not connected
- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Undo Construction (Async), in Orbdale › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | Any object in the world whose terrain is edited; supplies the world. |
Token | const FOrbdale | — | The undo token of a commit ( |
Timeout | float | 30.f | Real seconds before |