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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainUndoAsync::

UndoConstructionAsync

Blueprint

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject", DisplayName="Undo Construction (Async)"))
static UOrbdaleTerrainUndoAsync* UndoConstructionAsync(const UObject* WorldContextObject, const FOrbdaleTerrainUndoToken& Token, float Timeout = 30.f);
Blueprint Undo Construction (Async)
The graph as text
  1. Undo Construction (Async) (latent function)
    • In Token (OrbdaleTerrainUndoToken): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrbdaleTerrainCommitResult): not connected
    • Out Reason (EOrbdaleTerrainAsyncFailure): not connected
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
Undo Construction (Async), in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*—

Any object in the world whose terrain is edited; supplies the world.

Tokenconst FOrbdaleTerrainUndoToken&—

The undo token of a commit (FOrbdaleTerrainCommitResult::Undo), or of an undo to redo it.

Timeoutfloat30.f

Real seconds before OnFailed(Timeout); 0 waits for ever.