Orbdale Terrain · OrbdaleTerrain module · class
UOrbdaleTerrainUndoAsync
Undo or redo a construction.
Declaration
UCLASS()
class UOrbdaleTerrainUndoAsync : public UOrbdaleTerrainAsyncBase- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Derives from
UOrbdaleTerrainAsyncBase- Blueprint
- “Orbdale Terrain Undo Async”, a Blueprint type
Description
Fails at once when the token is empty or stale; same-frame, but with the node's pins.
Functions
- UndoConstructionAsyncBlueprintstatic
- Pollprotected
Called every frame while waiting.
- BroadcastFailedprotected
Fires the node's OnFailed with Reason and the node's failure payload.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
OnBlueprintAssignable | FOrbdale | — | Fires with the result; Undo is the inverse. Reason is None. |
OnBlueprintAssignable | FOrbdale | — | Fires when the node gives up, with Reason; Result is the refused undo (bOk false), its Reason text says why. |
Blueprint
- Undo Construction (Async)Orbdale › Terrain › Edit