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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Make Orbdale Terrain Record

Experimental

One record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.

Node

Blueprint Make Orbdale Terrain Record
The graph as text
  1. Make Orbdale Terrain Record (structure)
    • In Kind (EOrbdaleTerrainRecordKind): Sculpt
    • In Seq (Integer64): 0
    • In Author (Integer): 0
    • In Bytes (array of Byte): not connected
    • Out Orbdale Terrain Record (OrbdaleTerrainRecord): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Record pin), or search “Make Orbdale Terrain Record”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
KindEOrbdaleTerrainRecordKindSculpt—
SeqInteger640

Its position in the stream: consecutive from 1, every replica applies them in this order.

AuthorInteger0

Who made the edit: 0 is the server or the listen host, then one id per connection.

BytesArray of Byte—

The payload of its kind, as the net record codec writes it (NetRecord.h).

Outputs

PinTypeMeaning
Orbdale Terrain RecordOrbdale Terrain Record—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct