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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Record

Experimental

One record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.

Node

Blueprint Break Orbdale Terrain Record
The graph as text
  1. Break Orbdale Terrain Record (structure)
    • In Orbdale Terrain Record (OrbdaleTerrainRecord): not connected
    • Out Kind (EOrbdaleTerrainRecordKind): not connected
    • Out Seq (Integer64): not connected
    • Out Author (Integer): not connected
    • Out Bytes (array of Byte): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Record pin), or search “Break Orbdale Terrain Record”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain RecordOrbdale Terrain Record——

Outputs

PinTypeMeaning
KindEOrbdaleTerrainRecordKind—
SeqInteger64

Its position in the stream: consecutive from 1, every replica applies them in this order.

AuthorInteger

Who made the edit: 0 is the server or the listen host, then one id per connection.

BytesArray of Byte

The payload of its kind, as the net record codec writes it (NetRecord.h).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct