Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainRecord
ExperimentalOne record of the authority's ordered stream: what a game with its own transport relays from OnTerrainRecordBP on the authority to ApplyTerrainRecord on every replica, in Seq order.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainRecordBlueprint Make and Break Orbdale Terrain Record
The graph as text
- Make Orbdale Terrain Record (structure)
- In Kind (EOrbdaleTerrainRecordKind): Sculpt
- In Seq (Integer64): 0
- In Author (Integer): 0
- In Bytes (array of Byte): not connected
- Out Orbdale Terrain Record (OrbdaleTerrainRecord): not connected
- Break Orbdale Terrain Record (structure)
- In Orbdale Terrain Record (OrbdaleTerrainRecord): not connected
- Out Kind (EOrbdaleTerrainRecordKind): not connected
- Out Seq (Integer64): not connected
- Out Author (Integer): not connected
- Out Bytes (array of Byte): not connected
- Header
#include "Net/TerrainNetTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orbdale Terrain Record”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
KindBlueprintReadWrite | EOrbdale | EOrbdale | — |
SeqBlueprintReadWrite | int64 | 0 | Its position in the stream: consecutive from 1, every replica applies them in this order. A Repair carries the position it follows. |
AuthorBlueprintReadWrite | int32 | 0 | Who made the edit: 0 is the server or the listen host, then one id per connection. |
BytesBlueprintReadWrite | TArray< | — | The payload of its kind, as the net record codec writes it ( |
Blueprint
- Break Orbdale Terrain RecordMake and Break
- Make Orbdale Terrain RecordMake and Break