Orrery Terrain · Blueprint category
Orrery › Terrain › Net
The nodes the palette lists under Orrery › Terrain › Net.
- Append Terrain Checkpoint
Append a Checkpoint record to the stream: SyncHash, the sculpt digest and the next feature id here and now.
function call · Target is Orrery Terrain Subsystem - Apply Sculpt Request Bytes
Blueprint form of ApplySculptRequest: a sculpt command, or an undo or redo patch (its tiles are ignored), as the sculpt component's OnCommandRequested bytes.
function call · Target is Orrery Terrain Subsystem - Apply Terrain Record
Apply one of the authority's records on a replica, in Seq order: every kind in one order (sculpt and stack ops share it, since the keep-out guard reads the stack).
function call · Target is Orrery Terrain Subsystem - Get Join RefusalExperimental
Why the server refused this client's join; None while it has not.
pure function · Target is Orrery Terrain Net Subsystem - Get Net RoleExperimental
Server, Client, or None (standalone, or replication off).
pure function · Target is Orrery Terrain Net Subsystem - Get Net StatsExperimental
Counters of this side: records, bytes, requests, checkpoints, rejoins.
pure function · Target is Orrery Terrain Net Subsystem - Get Next Record Seq
The position the authority's next record gets: 1 before the first.
pure function · Target is Orrery Terrain Subsystem - Is Client LiveExperimental
A client past its join: it applies records and its edits go to the server.
pure function · Target is Orrery Terrain Net Subsystem - Is Own FeatureExperimental
The default owner rule: the requesting player's request inserted the feature (Author is RequestAuthor, not 0).
pure function - Load Replica Snapshot
A replica's join: load the authority's save bytes, taken when its next record was Seq + 1, and apply its records from Seq + 1 on.
function call · Target is Orrery Terrain Subsystem