Orrery Terrain · Blueprint · Orrery › Terrain › Net
Apply Sculpt Request Bytes
Blueprint form of ApplySculptRequest: a sculpt command, or an undo or redo patch (its tiles are ignored), as the sculpt component's OnCommandRequested bytes.
Node
Blueprint Apply Sculpt Request Bytes
The graph as text
- Apply Sculpt Request Bytes (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Author (Integer): 0
- In Request Bytes (array of Byte): not connected
- Out Return Value (EOrreryTerrainSculptResult): not connected
- Palette
- Orrery › Terrain › Net
- Node
- function call
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Author | Integer | 0 | — |
| Request Bytes | Array of Byte | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainSculptResult | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.