Orrery Terrain · Blueprint · Orrery › Terrain › Net
Apply Terrain Record
Apply one of the authority's records on a replica, in Seq order: every kind in one order (sculpt and stack ops share it, since the keep-out guard reads the stack).
Node
Blueprint Apply Terrain Record
The graph as text
- Apply Terrain Record (function call; Target is Orrery Terrain Subsystem)
- In Target (self object): self
- In Record (OrreryTerrainRecord): not connected
- Out Return Value (EOrreryTerrainRecordApply): not connected
- Palette
- Orrery › Terrain › Net
- Node
- function call
- Target
UOrreryTerrainSubsystem- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Subsystem Object Reference | — | — |
| Record | Orrery Terrain Record | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | EOrreryTerrainRecordApply | Queued; Rejoin on a Reset or once the replica stopped following (load the authority's bytes again); OutOfOrder, Malformed, Unsupported (Repair), NotReplica, NoTerrain. |
Description
The terrain's tick applies it once the ground under it has loaded. Starts applying at Seq 1 on a fresh terrain; after a join, LoadReplicaSnapshot sets the start.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.