Skip to content
Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Net

Append Terrain Checkpoint

Append a Checkpoint record to the stream: SyncHash, the sculpt digest and the next feature id here and now.

Node

Blueprint Append Terrain Checkpoint
The graph as text
  1. Append Terrain Checkpoint (function call; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Integer64): not connected
Palette
Orrery › Terrain › Net
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Subsystem Object Reference——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueInteger64

The record's position; 0 on a replica, without a terrain, or while nothing listens.

Description

Each replica compares them when it reaches that position. The built-in replication appends them itself; a game with its own transport calls this every few seconds while the ground changes.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.