Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainBrushToolComponent::
StepFalloffStart
BlueprintMove the falloff start by one FalloffStartStep, snapped to the step, between 0 and 1 - step.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void StepFalloffStart(int32 Direction = 1);Blueprint Step Falloff Start
The graph as text
- Step Falloff Start (function call; Target is Orrery Terrain Brush Tool Component)
- In Target (self object): self
- In Direction (Integer): 1
- Header
#include "Tools/OrreryTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrreryTerrainBrushToolComponent)
- Blueprint
- Step Falloff Start, in Orrery › Terrain › Tool
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Direction | int32 | 1 | +1 wider core, -1 narrower. |