Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
SetPointerBlocked
BlueprintKeep the stroke key from opening a stroke, and hide the ring: for a game whose pointer is over its own HUD, or busy turning the view.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void SetPointerBlocked(bool bBlocked);Blueprint Set Pointer Blocked
The graph as text
- Set Pointer Blocked (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Blocked (Boolean): false
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Set Pointer Blocked, in Orbdale › Terrain › Tool
Description
A stroke already open goes on, and BeginStroke called from code still works.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlocked | bool | — | True while the pointer must not sculpt. |
Note.
Game thread.