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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Make Terrain Brush Mask Id

A brush mask named by its content hash: the 64-bit hash of its canonical bytes, which is what a sculpt record carries.

Node

Blueprint Make Terrain Brush Mask Id
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  1. Make Terrain Brush Mask Id (structure)
    • In Hash (Integer64): 0
    • Out Orbdale Terrain Brush Mask Id (OrbdaleTerrainBrushMaskId): not connected
Palette
The struct’s pin menu (drag from a Terrain Brush Mask Id pin), or search “Make Terrain Brush Mask Id”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
HashInteger640

The content hash (HashBytesV5 of the canonical bytes), as a signed integer; 0 names no mask.

Outputs

PinTypeMeaning
Orbdale Terrain Brush Mask IdTerrain Brush Mask Id—

Description

0 names no mask. Get one from UOrbdaleTerrainBrushAsset::GetMaskId, or from the Register calls of the terrain subsystem.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct