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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Terrain Brush Mask Id

A brush mask named by its content hash: the 64-bit hash of its canonical bytes, which is what a sculpt record carries.

Node

Blueprint Break Terrain Brush Mask Id
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  1. Break Terrain Brush Mask Id (structure)
    • In Orrery Terrain Brush Mask Id (OrreryTerrainBrushMaskId): not connected
    • Out Hash (Integer64): not connected
Palette
The struct’s pin menu (drag from a Terrain Brush Mask Id pin), or search “Break Terrain Brush Mask Id”
Node
structure
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Orrery Terrain Brush Mask IdTerrain Brush Mask Id——

Outputs

PinTypeMeaning
HashInteger64

The content hash (HashBytesV5 of the canonical bytes), as a signed integer; 0 names no mask.

Description

0 names no mask. Get one from UOrreryTerrainBrushAsset::GetMaskId, or from the Register calls of the terrain subsystem.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct