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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushAsset::

GetMaskId

Blueprint

The mask's id: its content hash, which a sculpt record carries.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
FOrbdaleTerrainBrushMaskId GetMaskId() const;
Blueprint Get Mask Id
The graph as text
  1. Get Mask Id (pure function; Target is Orbdale Terrain Brush Asset)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainBrushMaskId): not connected
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainBrushAsset)
Blueprint
Get Mask Id, in Orbdale › Terrain › Brush

Description

Invalid when the asset is not baked.

Note.

Decodes the baked bytes on first use.