Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushAsset::
GetMaskId
BlueprintThe mask's id: its content hash, which a sculpt record carries.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
FOrbdaleTerrainBrushMaskId GetMaskId() const;Blueprint Get Mask Id
The graph as text
- Get Mask Id (pure function; Target is Orbdale Terrain Brush Asset)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainBrushMaskId): not connected
- Header
#include "OrbdaleTerrainBrushAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainBrushAsset)
- Blueprint
- Get Mask Id, in Orbdale › Terrain › Brush
Description
Invalid when the asset is not baked.
Note.
Decodes the baked bytes on first use.